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Is Epic Games Store down?

Epic Games Store is up.

OperationalChecked 1 minute ago from N. Virginia · responded in 326 ms

Our last check reached epicgames.com and got a healthy response.

Last 30 days

The numbers

Availability and response time for Epic Games Store over the last 24 hours.

Availability

100%

32 checks, none failed

Avg response

420 ms

Mean of every check

Slowest

821 ms

Worst single check

Incidents

0

Runs of failing checks

Downtime

None

Estimated from samples

Downtime is estimated from 10-minute samples, so figures are accurate to within one check interval.

Over time

Every check we ran, and how long each one took.

Availability

05:00Each bar is 10 minutesnow
  • All checks passed
  • Some checks failed
  • All checks failed

Response time

Where the time goes

"Is it down?" is usually really "it feels broken — what's wrong with it?" This is the answer: every millisecond of a request to epicgames.com, broken into the four phases it actually spends time in.

DNS

Resolving the hostname to an IP address.

19 ms4%
TCP + TLS

Opening the connection and completing the TLS handshake.

4 ms1%
Time to first byte

Waiting for the server to start responding. Usually the server thinking.

340 ms81%
Download

Transferring the response body.

57 ms14%

Averaged over the last 24 hours. The four phases add up to the total response time of 420 ms.

Incidents

Every time a check against epicgames.com failed in the last 30 days, grouped into incidents.

No incidents recorded for Epic Games Store.

Every check we’ve run against Epic Games Store has passed.

This page is a Checkly monitor.

Not a mockup of one. Everything above is produced by the monitor below, running every 10 minutes from N. Virginia and Frankfurt. It lives in a repo, gets code-reviewed, and deploys from CI — the same way you would monitor your own service.

That’s the whole product. Monitoring you can read, diff, and version.

availability-epic-games.check.ts
1import {
2 UrlMonitor,
3 UrlAssertionBuilder,
4 Frequency,
5} from 'checkly/constructs'
6 
7new UrlMonitor('availability-epic-games', {
8 name: 'Epic Games Store (epicgames.com)',
9 activated: true,
10 frequency: Frequency.EVERY_10M,
11 locations: ['us-east-1', 'eu-central-1'],
12 degradedResponseTime: 3000,
13 maxResponseTime: 10000,
14 request: {
15 url: 'https://store.epicgames.com',
16 followRedirects: true,
17 skipSSL: false,
18 assertions: [
19 UrlAssertionBuilder.statusCode().lessThan(400),
20 ],
21 },
22})

How we check Epic Games Store

A real request to the endpoint that matters, every 10 minutes — measured, not crowd-sourced.

What we actually do

  • We send a real HTTP GET to https://store.epicgames.com every 10 minutes.
  • We run it from two datacenters: N. Virginia and Frankfurt.
  • It passes if the endpoint answers with a status below 400 within 10 seconds. Slower than 3 seconds is “degraded”, not down.
  • We probe the Epic Games Store front end that players load, rather than the epicgames.com marketing site.

What a green check means

  • Epic Games Store answered a real request from both N. Virginia and Frankfurt — an actual measurement, not complaints counted from a crowd.
  • We probe the endpoint that fails when Epic Games Store fails, so a green check tracks the part you depend on, not a marketing page that stays up regardless.
  • Checks run around the clock, every 10 minutes, on the same infrastructure Checkly customers monitor production with.

Frequently asked

No. Our most recent check reached https://store.epicgames.com and got a healthy response. We check every 10 minutes from N. Virginia and Frankfurt.

We run a real HTTP request against https://store.epicgames.com every 10 minutes from N. Virginia and Frankfurt, using Checkly's synthetic monitoring. A check passes when the endpoint returns a status below 400 within 10 seconds. We are not counting user reports — we are measuring the actual response.

We probe the Epic Games Store front end that players load, rather than the epicgames.com marketing site.

We check Epic Games Store from N. Virginia and Frankfurt. If it answers us but not you, the problem is usually specific to your network, ISP, region, or account rather than Epic Games Store itself.

Downdetector counts user reports — how many people are complaining. We run an actual synthetic check against the service and report what the wire says. Reports lag the outage and can be noisy; a probe either gets a response or it doesn't.